I was in your studio 25 days before Fallout 4 released, and it was very much the calm before the storm. We thought that ‘Hey, these are things we talked about doing, so why not, let’s start.’ We got to the point with the studio in Montreal where we can start expanding.
We’re also doing DLC, and Fallout Shelter, creation kit, and mod stuff, updating the game – we’ve got a lot going on. aren’t all the same scale, but they are longer term. We’ve always kind of overlapped stuff, but I guess we’re doing more now than we ever have.
Now you’re saying you’re stepping up the efforts to three games. I don’t think anyone thought of Bethesda Game Studios as a multi-game studio, and then you did Fallout Shelter and Fallout 4. He also provided a little more clarity on Bethesda Game Studios working on three projects simultaneously. Howard also opened up a little more on the studio's plans for Survival mode, and the release time frame for mods on console and PC. Awards stage to accept Fallout 4's Game of the Year honors, I sat down with Howard to discuss what comes next for the game – primarily the forthcoming DLC plans.
This sort of user-created content has long been a staple of PC gaming, but it could certainly extend the lifespan of many console releases, too.įallout 4 is available now for PlayStation 4, Xbox One, and PC.Just a few hours before Todd Howard and several members of Bethesda Game Studios' team walked onto the D.I.C.E. It will certainly be interesting to see whether Bethesda sparks a trend for mod support on consoles. Unless Bethesda announces a second wave of post-release content for the game, it seems that modders will be entrusted with keeping players engaged until the inevitable Fallout 5 is released. This month also sees the release of Far Harbor, the last piece of DLC scheduled to release for Fallout 4.
With the addition of mod support, there's no limit to how long the game can occupy players, as there's always something new to download and freshen up the experience. These games are known to be huge experiences that players can enjoy for hundreds of hours without seeing everything on offer. Titles like Skyrim, Fallout 3, and New Vegas all received a bounty of mods, ranging from graphical tweaks and improvements to esoteric additions of unrelated characters, objects, and changes to gameplay mechanics. Mods have become a huge part of playing Bethesda games for many PC gamers. Even before the base game was released, modders were already hard at work creation their own content for use in the blockbuster RPG. It's fair to say that the Fallout community was pretty excited to hear that mods would be making their way to the console versions of Fallout 4. Mods will make their debut on Sony's console in June. PlayStation 4 owners will have to wait a little longer - which shouldn't be too much of a surprise, given that it seemed the console was going to be left out in the cold when mod support was first announced. Mod support is expected to hit the Xbox One very soon, with a test period scheduled to take place before the end of May. Interested players should follow the links in the above tweet to register their intent to take part in the beta. Almost a year later, we're yet to see this feature added into the game - but it seems that we're getting close to the finish line now, as Bethesda has announced plans for a beta test. There was a great deal of excitement when mod support was announced for the console versions of Fallout 4 at E3 last year. Fan-made mods are on their way to the Xbox One and PlayStation 4 versions of Fallout 4 - here's how you can apply to the beta and be among the first console players to try out this content.